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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- AsignarSonidosDalGurakCalled = 0
-
- def AsignarSonidosDalGurak(Personaje):
- global AsignarSonidosDalGurakCalled
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('shield_block', GolpeArmaEscudoDgk)
- per.AddEventSound('weapon_block', GolpeArmaArmaDgk)
- per.AddEventSound('impale', TajoEmpalanteDgk)
- per.AddEventSound('slash', TajoCortanteDgk)
- per.AddEventSound('mutilate', TajoMutilacionDgk)
- per.AddEventSound('crush', GolpeContundenteDgk)
- if AsignarSonidosDalGurakCalled:
- return None
-
- AsignarSonidosDalGurakCalled = 1
- per.AddAnimSound('Dgk_df_02', EsfuerzoCorto1Dgk, 0.115)
- per.AddAnimSound('Dgk_g_07_new', RespiracionDgk1, 0.12)
- per.AddAnimSound('Dgk_g_07_new', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_g_07_new', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_07_new', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_07_new', EsfuerzoCorto1Dgk, 0.25)
- per.AddAnimSound('Dgk_g_07_new', SesgadoCortoAgudo, 0.27)
- per.AddAnimSound('Dgk_g_08_new', EsfuerzoCorto2Dgk, 0.155)
- per.AddAnimSound('Dgk_g_08_new', SesgadoCortoGrave, 0.155)
- per.AddAnimSound('Dgk_g_08_new', RespiracionDgk1, 0.25)
- per.AddAnimSound('Dgk_g_08_new', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_g_08_new', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_08_new', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_02_new', EsfuerzoCorto3Dgk, 0.25)
- per.AddAnimSound('Dgk_g_02_new', SesgadoCorto, 0.295)
- per.AddAnimSound('Dgk_g_02_new', RespiracionDgk1, 0.4)
- per.AddAnimSound('Dgk_g_02_new', RespiracionDgk2, 0.6)
- per.AddAnimSound('Dgk_g_02_new', RespiracionDgk1, 0.8)
- per.AddAnimSound('Dgk_g_01_new', EsfuerzoCorto1Dgk, 0.295)
- per.AddAnimSound('Dgk_g_01_new', SesgadoLargo, 0.295)
- per.AddAnimSound('Dgk_g_01_new', RespiracionDgk1, 0.15)
- per.AddAnimSound('Dgk_g_01_new', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_g_01_new', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_01_new', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_22lowkata_new', SesgadoLargoAgudo, 0.132)
- per.AddAnimSound('Dgk_g_22lowkata_new', SesgadoLargo, 0.357)
- per.AddAnimSound('Dgk_g_22lowkata_new', EsfuerzoGolpeLateralDgk, 0.12)
- per.AddAnimSound('Dgk_g_22lowkata_new', RespiracionDgk1, 0.4)
- per.AddAnimSound('Dgk_g_22lowkata_new', RespiracionDgk2, 0.6)
- per.AddAnimSound('Dgk_g_22lowkata_new', RespiracionDgk1, 0.8)
- per.AddAnimSound('Dgk_g_19_bs1_new', SesgadoLargoGrave, 0.265)
- per.AddAnimSound('Dgk_g_19_bs1_new', SesgadoCorto, 0.481)
- per.AddAnimSound('Dgk_g_19_bs1_new', EsfuerzoCorto4Dgk, 0.481)
- per.AddAnimSound('Dgk_g_19_bs1_new', EsfuerzoGolpeArribaDgk, 0.1423)
- per.AddAnimSound('Dgk_g_19_bs1_new', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_19_bs1_new', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_21_6_s8new', SesgadoCorto, 0.1)
- per.AddAnimSound('Dgk_g_21_6_s8new', SesgadoCortoAgudo, 0.178)
- per.AddAnimSound('Dgk_g_21_6_s8new', SesgadoCorto, 0.325)
- per.AddAnimSound('Dgk_g_21_6_s8new', SesgadoCortoAgudo, 0.59)
- per.AddAnimSound('Dgk_g_21_6_s8new', EsfuerzoCorto2Dgk, 0.15)
- per.AddAnimSound('Dgk_g_21_6_s8new', EsfuerzoGolpeArribaDgk, 0.32)
- per.AddAnimSound('Dgk_g_21_6_s8new', EsfuerzoGolpeLateralDgk, 0.481)
- per.AddAnimSound('Dgk_g_21_6_s8new', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_21_6_s8new', RespiracionDgk1, 0.8)
- per.AddAnimSound('Dgk_g_29_3new', EsfuerzoCorto4Dgk, 0.28)
- per.AddAnimSound('Dgk_g_29_3new', EsfuerzoGolpeArribaDgk, 0.42)
- per.AddAnimSound('Dgk_g_29_3new', SesgadoLargoGrave, 0.29)
- per.AddAnimSound('Dgk_g_29_3new', SesgadoLargoAgudo, 0.471)
- per.AddAnimSound('Dgk_g_29_3new', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_29_3new', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_back', SesgadoCorto, 0.17)
- per.AddAnimSound('Dgk_g_back', SesgadoLargoAgudo, 0.411)
- per.AddAnimSound('Dgk_g_back', EsfuerzoGolpeLateralDgk, 0.411)
- per.AddAnimSound('Dgk_g_back', RespiracionDgk1, 0.12)
- per.AddAnimSound('Dgk_g_back', RespiracionDgk2, 0.3)
- per.AddAnimSound('Dgk_g_back', RespiracionDgk2, 0.6)
- per.AddAnimSound('Dgk_g_back', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_m01', RespiracionDgk1, 0.12)
- per.AddAnimSound('Dgk_g_m01', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_g_m01', RespiracionDgk2, 0.6)
- per.AddAnimSound('Dgk_g_m01', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_g_m01', EsfuerzoCorto3Dgk, 0.235)
- per.AddAnimSound('Dgk_g_m01', SesgadoLargoGrave, 0.55)
- per.AddAnimSound('Dgk_g_m01', EsfuerzoGolpeArribaDgk, 0.478)
- per.AddAnimSound('Dgk_g_m02', EsfuerzoCorto1Dgk, 0.25)
- per.AddAnimSound('Dgk_g_m02', SesgadoLargoAgudo, 0.3)
- per.AddAnimSound('Dgk_g_m02', RespiracionDgk1, 0.15)
- per.AddAnimSound('Dgk_g_m02', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_g_m02', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_g_m02', RespiracionDgk1, 0.8)
- per.AddAnimSound('Dgk_g_b32kata_new', SesgadoCorto, 0.1)
- per.AddAnimSound('Dgk_g_b32kata_new', SesgadoLargoAgudo, 0.3)
- per.AddAnimSound('Dgk_g_b32kata_new', SesgadoLargo, 0.586)
- per.AddAnimSound('Dgk_g_b32kata_new', EsfuerzoCorto1Dgk, 0.28)
- per.AddAnimSound('Dgk_g_b32kata_new', EsfuerzoCorto2Dgk, 0.55)
- per.AddAnimSound('Dgk_g_b32kata_new', EsfuerzoGolpeLateralDgk, 0.15)
- per.AddAnimSound('Dgk_g_b32kata_new', RespiracionDgk1, 0.4)
- per.AddAnimSound('Dgk_g_b32kata_new', RespiracionDgk2, 0.6)
- per.AddAnimSound('Dgk_g_b32kata_new', RespiracionDgk1, 0.8)
- per.AddAnimSound('Dgk_attack_b', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_b', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_b', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_b', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_b_s', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_b_s', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_b_s', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_b_s', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_f', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_f', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_f', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_f', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_f_s', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_f_s', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_f_s', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_f_s', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_l', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_l', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_l', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_l', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_l_s', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_l_s', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_l_s', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_l_s', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_r', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_r', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_r', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_r', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_attack_r_s', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_attack_r_s', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_attack_r_s', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_attack_r_s', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_catch', EsfuerzoCorto4Dgk, 0.33)
- per.AddAnimSound('Dgk_rlx_1h', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_rlx_1h', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_rlx_1h', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_rlx_1h', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_rlx_1', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_rlx_1', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_rlx_1', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_rlx_1', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_rlx_s', RespiracionDgk1, 0.2)
- per.AddAnimSound('Dgk_rlx_s', RespiracionDgk2, 0.4)
- per.AddAnimSound('Dgk_rlx_s', RespiracionDgk1, 0.6)
- per.AddAnimSound('Dgk_rlx_s', RespiracionDgk2, 0.8)
- per.AddAnimSound('Dgk_dth0', MuerteDgk, 0.1)
- per.AddAnimSound('Dgk_lifeup1', VidaDgk, 0.33)
- per.AddAnimSound('Dgk_hurt_back', Herida1Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_big', Herida2Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_chest', Herida3Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_lite', Herida1Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_back', Herida2Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_l_arm', Herida3Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_l_leg', Herida1Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_r_arm', Herida2Dgk, 0.11)
- per.AddAnimSound('Dgk_hurt_r_leg', Herida3Dgk, 0.11)
-
-